The Two-Thumbs Technique for 67 Tap, Done Properly
How to hold your phone, position your thumbs and avoid a cramp while playing 67 Tap for real
· 4 min read · by the 67 team
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Everybody knows two thumbs beat one finger in 67 Tap. Fewer people know how to actually hold the phone so that is true, instead of just mashing and hoping.
Why the button rewards two hands
Look at what happens on screen when you tap: one hand goes up while the other comes down, and the two swap every single tap. That is not just an animation, it is a hint. The game is built around an alternating rhythm, and a single finger can only ever do half of that motion at a time. Two thumbs, one on each side of the screen, means one is always resetting while the other lands.
The grip that actually works
Hold the phone in landscape, low in your hands, with your palms wrapping the bottom edges rather than the sides. The button sits roughly in the middle-lower part of the screen in landscape, which is exactly where a relaxed thumb naturally rests. If you find yourself stretching or curling your thumb at an angle to reach it, your grip is wrong before you have even started tapping.
Alternating, not double-tapping
The instinct when you get excited is to tap with both thumbs at once. Resist it. The engine cares about total taps landing over time, not about pairs, so two thumbs hitting together is not faster than one thumb tapping twice, it is exactly as fast and twice as tiring. The actual gain from two thumbs comes from alternating: left, right, left, right, so each thumb gets a tiny rest while the other one works.
Common mistakes
- Tapping too hard. The button does not need force, it needs contact. A light, fast tap beats a heavy, deliberate one every time.
- Locking your wrist. If your wrist is rigid, all the motion comes from your thumb joint, which fatigues fast. Let your wrist float slightly so the whole hand shares the work.
- Holding the phone too high. If your thumbs have to reach up, you are fighting gravity on every tap. Lower grip, shorter travel distance, more taps.
- Forgetting to breathe. Sounds silly, people genuinely hold their breath during a sprint. Don't.
When one finger is actually fine
Not every session is a competitive sprint. If you are just adding a few 67s to your country's total between classes, one finger is completely fine, there is no penalty for a slower pace outside of a sprint. Save the two-thumb form for when you are actually chasing a number, whether that is your own best or your country's gap on the leaderboard.
Keyboard players, you are not left out
If you are on a computer, the same alternating principle applies to the space bar: two fingers taking turns beats one finger drumming solo, for the same reason. The button does not care what device sent the tap, only that a person did.
Know when to stop
Two thumbs moving fast for 67 seconds is fine. Two thumbs moving fast for an hour straight is how people give themselves a sore thumb over a joke. The button will still be there in ten minutes. Rest, then come back.
Adjusting for smaller and larger phones
A compact phone puts the button well within reach of both thumbs no matter how you hold it, but a larger phone can force one thumb to stretch further than the other if you are not careful about centering your grip. Shift your hands slightly toward whichever side feels like it is working harder, rather than accepting an uneven reach for the whole sprint. A few seconds adjusting your grip before you start beats fighting an awkward angle for all 67 seconds.
Nails, cases and screen protectors
Long nails change how a tap actually registers, since the contact point shifts from the pad of your thumb to the tip, which is less accurate and more tiring over a long sprint. A thick case or a matte screen protector can also add a tiny bit of friction that throws off people used to a bare glass screen. None of these ruin the game, but if your sprint score suddenly feels worse than usual, check whether something physical changed before assuming your technique got worse.
Get your grip right and go prove it. Tap 67 with two thumbs the way it was meant to be played, or drop into the chat to argue about grip styles with people who have strong opinions about this.


